A Guide for Artists
From Iris2
(→Initial Steps) |
(→Initial Steps) |
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#If there is no realization of your idea yet, just build the object and give it a skin by just following this [[How to build a Model for Iris]] | #If there is no realization of your idea yet, just build the object and give it a skin by just following this [[How to build a Model for Iris]] | ||
#While uploading it please put a further note in a readme.txt that this object does not exist yet and explain what it does ingame. For example being an additional tree or something like that. | #While uploading it please put a further note in a readme.txt that this object does not exist yet and explain what it does ingame. For example being an additional tree or something like that. | ||
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== Improving existing Material == | == Improving existing Material == | ||
- | #Then just note the MDL-Nummer if an object of your idea already exist but isn't visually pleasurable for your eyes. | + | #If you find a texture or a model ingame |
+ | Then just note the MDL-Nummer if an object of your idea already exist but isn't visually pleasurable for your eyes. | ||
#Follow the tutorial [[How to find the Texture of a Model]] to find the corresponding texture. | #Follow the tutorial [[How to find the Texture of a Model]] to find the corresponding texture. | ||
#Copy the MDL mesh in the ./data/models/models folder and the texture in a new created folder and just import it in your 3d-programme with the help of this [[How to import Iris Models in your 3d Programme]]. | #Copy the MDL mesh in the ./data/models/models folder and the texture in a new created folder and just import it in your 3d-programme with the help of this [[How to import Iris Models in your 3d Programme]]. |